Miyamoto Interviews>
Febuary 20th 2002, Overgame
Question:
Have you viewed the petition about your new
Zelda?
Miyamoto: I am well aware of the internet
petition. Of course I listen to the opinions of
others but a realistic Zelda would cause
problems, in particular if one wants to make a
connection between GameCube and Game Boy Advance.
What role does realism play in videogames I ask
myself. Is this image more interesting?
Sometimes.. however, what if a
"detailed" hand with 5 fingers is
catching a bottle but the fingers pass right
through it? Is this still realistic? Rather than
to show each meticulous and tiny detail of a
finger, it is more important to make the end
action look more credible by working on the
movement and functionality of the arms and the
hand in relation to the object.
Question: How was your childhood?
Miyamoto: As a child I drew cartoons and
manufactured puppets. I played at the arcades a
lot and I was known at the time to be very good
at Space Invaders (Laughter). I worked 4 or 5
years at Nintendo before starting to make
videogames. One day I thought of Donkey Kong...
Question: How do you feel about Sega going
third party?
Miyamoto: Now that we work with Sega I can
finally speak freely about game design with them,
in particular with Yuji Naka of Sonic Team.
Question: Has anyone ever asked you to
leave Nintendo and join their company?
Miyamoto: Yes, I sometimes get proposals
to work in other companies, but I do not say
anything to my company (laughter). Nintendo is
the company which makes the most innovative
products. I am not sure that I would be able to
make games like that elsewhere. At Nintendo I can
make the games which I want (laughter).
Question: Are you rich?
Miyamoto: Rich? I don't know.. I don't
wear very luxurious clothing (laughter). The
money which I earn is mainly dedicated to video
games and I am very content.
Question: What do you think of Xbox?
Miyamoto:" Xbox is a nice machine,
but the control pad is really very large and
uncomfortable. You know, Japanese don't even
carry shoes in their house, they do not like
bulky things in their homes. (laughter). Look at
the GameCube, it is practical!
Question: Who are your games aimed at?
Miyamoto: Everyone! People can say
"Mario is only played by the children"
but actually I did it for an audience much
larger. Pikmin is conceived to be simple and
"innocent" but it was made to be
appropriate for all the public. I am happy that
Pikmin touched the hearts of so many."
Question: Are you developing a Pikmin
sequel?
Miyamoto: It would be simple to develop a
sequel to Pikmin. (Jokingly) All we would have to
do is change the story and make new maps,
right?(laughter). I am currently working on
something completely different, but you will
never see black Pikmin! (laugh).
Question: Will Europe get a good supply of
quality games this year?
Miyamoto: Our philosophy concerning
quality has not changed since the Nintendo 64,
but by increasing our internal teams of
developers and by having more producers to
supervise the external developers, we will indeed
be able to release lots of titles in the coming
months.
Question: Do you let your children test
future games?
Miyamoto: No, my children do not test my
early games. We never reveal any confidential
information to children. Never! (laughter)
It was only after Pikmin was announced that my
children realised the name came from an
instrument I play the guitar with at home - a
pick.
Question: Do you ever play games with your
children?
Miyamoto: Yes, I often play with my
children, but I don't always win, especially not
in Smash Brothers Melee! I didn't want my
children to buy GameCube (laughter), I preferred
to get it myself so that I am able to supervise
how long they play.
Miyamoto: Before I leave I would like to
say I intended to say that in Japan Nintendo,
Sega and Namco has announced their collaboration
to make the the GameCube arcade board, Triforce.
You know, I am really very pleased to say that
all the developers are very happy to work with
the hardware. It is so easy!
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