Miyamoto Interviews>
Febuary 19th 2002, Fragzone
Metroid
Prime became an FPS, is it because you want to
target the American demographic and compete with
Halo?
- Metroid Prime is
created for me to like it, but it has a little
more amerikan action than before.
Why no
Mario game with the release of GameCube?
- Many people
criticise Nintendo and claims that we only are
Mario and Zelda. We have to show diversity and we
do that through our unique titles.
It had
nothing to do with the timelimit?
- No, however now
we have all the time in the world to make Mario
Sunshine a great game. It will be sort of a
sequal to Mario 64, not a direct one though - we
will have alot of new things that seperates them
and makes each and one unique.
You
"flirt with the older gamers", is it
because of the criticism that you only make
kiddie games?
- We have more
titles for a older demographic than before.
However, Mario has not been targeted towards
kids, we make games for everyone. We do not
exclude any thinkable gamer.
The games
will probably be more violent with the older
demographic, what is your opinion on violence in
games?
- A tough
question. Games exists only to entertain and
violence is one of the ingridients. Violence is
one way to go, to capture the gamers interest
through drama is alot harder. Since we represent
interactive media, we have to be more careful,
since the player controls the action. It's not
like watching a movie where you can't control the
outcome, it's the gamer that makes things happen.
Iwata cuts
in and says it's important that the consumer
knows that a product contains violence before
buying it.
Miyamoto
continues: So it's important that the boxes has
the age ratings on them. In the end it is up to
the parents to inform and set the limits. My
parents forbid me to whats some tv-shows when I
was a child.
Then you can only
hope that kids don't just play one type of games,
but many different types. But they need to get in
touch with things in reality to understands what
hurts and so on.
Resident
Evil is GameCube exclusive - How did that happen?
- I took a
stranglehold on Shinji Mikami (Capcom) and said
that if it doesn't become exclusive... haha, no,
just kidding.
It was actually
Shinji Mikami who called me and talked about the
game, he considered that GameCube was the best
console for it, but was worried that it would be
too violent for Nintendo. I told him that
violence was not a factor and you can do whatever
you want.
When you make a
game for one console it becomes optimised for it,
when you make a game for several consoles you
have to use the worse one as a "base"
and that makes the game not live up to its
fullest potential. That was the strongest reason
for Resident Evil to become exclusive to
GameCube, it's just fitted the best on GameCube.
What are
your thoughts on online-gaming and the GameCube?
- Every new
function makes a game harder to reach the casual
gamers, it's something you have to think about.
You can't just go home and start playing, like
you usually can with a videogame. You have to
connect to the internet and there will be more
costs to connect and so on. If you demand
broadband it becomes even harder, it's estimated
that 20% of the households will have broadband
the year 2005.
- Many people feel
that it's more important that a game is online
than that you're able to play four players on the
same screen. Online shouldn't be the only thing
in a product, instead it should only be one of
the ingridients. Online-gaming has the potential
to become what 3D became when 2D was the
standard, but just like a game isn't good just
because it's 3D, it isn't good just because it's
online. It takes more.
- We're waiting
for the right time for online and right now we're
going for other types of entertainment such as
the ability to link Gameboy Advance with the
GameCube.
Does this
mean that you'll exclude it because it's
commercial?
- No, we don't
exclude anything because it's not commercial, but
it gets some limits considering it's gets a small
developementdivision.
Speaking
of time, do you have time to be innovative
nowadays?
- I am mostly a
gameproducer since it's so many games I
supervise, but I have always a couple of games
where I am a bit more involved in as a director.
Also there it often happens that I take the role
as the proudcer.Everyone here is already under
alot of pressure so sometimes I just work as a
sort of support.
How
important is creativity?
- It's a
combination of many talents that make you
succeed, not that you're only one. Everyone can
be creative.
Graphics
are everyones property, every console can show
beautiful graphics, what is your philosophy about
that?
- For a period of
time, graphics were the most important thing bu
now it has - considering a certain level has been
reached - become more important with content. A
combination of both is the best. Nintendo
encourages our developers to spend more time on
the content than the graphics.
How
important is character, graphics and story and
everything else in a game?
- I can't answer
that, but the gameplay is always the most
important. I always put the least priority into
story.
You are
pioneering and is often the one who developes
completely new concepts, how does it feel when
you have developed something for a long time and
then someone blatantly copies it straight off?
- Doesn't bother
me too much. But it's a delicate question.
Sometimes when I suggest new ideas to me
colleagues I get the answer "That's already
in that game". Mario Kart was the title I
had in mind when I thought of the many copies.
Mario Kart is unique. The next Mario Kart has to
change alot since it's a used concept by now.
Why did
you choose to create a little bit odd media for
GameCube?
- Nintendo makes
above all software and we have to be a step
ahead. We've chosen to optimise the media, both
because of to minimse the cost of the material,
but also to minimise the disc burning. So it's
good in many ways. Plus it loads really fast. We
also send out the message to developers that they
don't have to fill every tracks on the disc.
Which
games are you looking forward to for GameCube?
- Personally I'm
looking forward to Mario Sunshine and Legend of
Zelda.
Mario - do
you have any similarity with him?
- He is a hard
working man, who isn't that smart nor attractive.
So there might be some similarity.
Punch Out
- Will there be more games in the series?
- Iwata answers
the question completly without an interpreter and
laughs a little when he tells that there is a
hardwaredeveloper who were behind Punch Out and
it's the same man who's behind GameCube. I answer
quickly with " so he's been busy with other
things" and Iwata laughs again. Iwata
continues with that there will be more games in
the series but he doesn't know when or to what
system.
What are
you doing on the mobile front?
- I don't think
that you can make a good game yet. They can't
compare with Gameboy Advance. That's why we don't
have any plans currently or in the close future.
But, you never know what happens beyond that.
The car
says alot about its owner - what kind of car do
you drive?
- (Miyamoto, Iwata
and the interpreter laughs - alot and for a long
time. Not a usual question to the creator of
Mario). I have a Nissan Serena, it's a familycar
with seats for seven people.
Are you
nervous about the Europe-release of GameCube?
- No, we have alot
of confidence about that release. From day one we
will have a very strong flow of games. However,
we are sorry that we couldn't release the console
any earlier.
The
natural question; Why should you buy a GameCube
in May?
- The GameCube is
created for the gamer. Many developers claims
that GameCube is the easiest console to develope
for and because of that, you can make the games
as good as possbile. Plus it's the cheapest one
on the market.
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