Miyamoto Interviews> April
17th 1998, Famitsu
Famitsu:
What is your take on the N64's performance in '96
and '97?
Shigeru Miyamoto:
In regard to Nintendo, I think we can provide
good stuff . But frankly speaking, I feel that
there was a lack of variety, although I don't
think there is a shortage of titles.
FM: Don't
you think there are long intervals between
releases?
SM: Last
year, we couldn't release anything internally
except Star Fox and Yoshi's Story. That was
indeed a lack of games. If we could release Zelda
64 and F-Zero X this year, we can show our wide
variety of games. I'm terribly sorry about that.
FM: In
regard to Nintendo 64, it seemed to struggle.
SM: Indeed
it wasn't selling well domestically. But it
doesn't matter that much. I'm confident because
it has sold well in the US with the current game
lineup. Maybe this is not well known here, but
the N64 has sold more than ten million units
worldwide. From this year to next year, games
will be released at fair intervals. We got used
to it with two years of experience and finally we
can release games faster. But I won't say what
games will be out by this Christmas, because it
may make me a liar later on. (laugh)
FM: Banjo
& Kazooie the game is slated for a June
release in the US but will not be released until
the fall in Japan.
SM: This
is one of the reasons Zelda got delayed. This
game is so great and we have to compete.
FM: Could
you explain in concrete terms what makes the game
great?
SM: I try
not to see the game.(laughs) If I see it, I may
be affected by it. Graphically and technically it
achieves high levels. It played fine last fall,
but wasn't released. (laugh) They've developed it
more. If you want to enjoy a 3D action title,
this may be the best choice. If we have the
momentum (in Japan), this will be dominant in the
market.
FM: Can we
write that you were "affected" by this
one?
SM: Sure,
you can. We and Rare are rivals. I'm not sure
this character design will be accepted (by the
Japanese audience), but this is fun.
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