Miyamoto Interviews>
November 11th 1998, Videogames.com
VideoGames.com:
After having spent so much time living and
breathing Zelda: The Ocarina of Time, now that
it's about to arrive in gamers' hands all around
the world, what would you hope a person feels
when playing this game?
Shigeru Miyamoto: I hope, very
much, that they can say, "I have never
played a game like this." I want them to
feel as if they are visiting a place called
Hyrule.
VG: Knowing that you're a bit of
a perfectionist, it's also known that you have
spent months and months refining Zelda to suit
your tastes. Is Zelda everything you wanted it to
be?
SM: Since the original Zelda on
NES, the idea of Zelda has remained the same.
With the new hardware we wanted to make a new
kind of Zelda game that retained the original
concept. I think we have done that.
VG: With each and every
successive game you release, you raise the bar on
what can be done in the world of video games. Is
this the best game you've ever made?
SM: I think that Mario 64 is a
great action game in much the same way that Zelda
is a great adventure game. I think they're both
great games.
VG: What was the hardest part
about bringing Link and Zelda from the world of
2D into the world of 3D?
SM: The most difficult part was
to realize a virtual 3D world. It's difficult to
give the best 3D angle so that the players don't
experience frustration. The game must remain fun
to play. Once these issues have been ironed out,
the rest of the process is easy. At that point,
all you have to do is develop the characters and
models and create the scenarios.
VG: Leading up to the creation
of Zelda, you've had plenty of time to discover
the ins and outs of working with the N64
hardware. During this time you've also admitted
to keeping an eye out for Rare and the increasing
quality of its projects, like Banjo-Kazooie. As a
result, have you developed new ideas for the
future that haven't been done before?
SM: Yes. Many new ideas have
come up. There have been many new discoveries.
With Zelda, timing was delicate. Developing this
game, we would discover new things all the time,
but you have to learn when to start and when to
stop. If we continued to implement all of our new
ideas, we would never get the game finished. For
comparison's sake, Mario used about 60 percent of
the N64's power, whereas Zelda probably uses
around 90 percent of the technology. There is
definitely room for more.
VG: On a side note, has any
progress been made on your hush-hush project,
Jungle Emperor Leo?
SM: Unfortunately, we are in a
situation where Makoto Tezuka (son of anime
legend Osamu Tezuka) must approve the various
steps to begin creating the game. He is very
enthusiastic about the game but has had to
concentrate on the upcoming movie of Leo. After
he has sorted out the movie, then he will be able
to work with us on the game. Whenever that
occurs, at that point we will renew the process.
VG: Having spent so much time on
Zelda, are you going to take some time off to
recharge your batteries?
SM: (Laughs) I'm taking a break
right now. I went to see the Museum of Modern Art
today.
VG: After having your hands in
so many of Nintendo's 64-bit projects, like Wave
Race, Mario Kart, F-Zero X, StarFox, etc., has
Zelda been the title you spent the majority of
your energies on?
SM: Actually, Mario 64 took most
of my concentration. In Zelda, I was giving the
ideas to the directors who would then develop
them into actual gameplay. My job was to watch
over the whole project and make sure all the
parts worked and fit together.
VG: In closing, considering that
this game is currently poised to be the most
successful game ever, critically and
commercially, what would you like to say to all
the people about to embark on this labor of love?
SM: I think Zelda is going to be
the game where you can say, "Doing something
by yourself can be really fun." Sometimes
this game may be difficult, but please be
patient. Although many of you might want to look
at
cheat books, you'll enjoy the game the most if
you don't ruin the surprises in store. Exchanging
information with your friends may be the best
idea.
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