Miyamoto
Interviews> September 3rd 2000,
Bits
Aleks: Thank you
very much for coming.
Miyamoto: Youre
welcome.
Aleks: Were
here with Shigeru Miyamoto, Managing Director and
designer of some of the most famous games,
Nintendo games, in the world; creator of Donkey
Kong, creator of Mario, creator of Zelda
everything. And we just wanted to ask a few
questions. First of all, what do you see as the
future of computer games?
Miyamoto: For a
first question thats very tough. We are
seeing interactive entertainment which is
actually unprecedented in history. In other words
we just cannot predict what the future is like,
and because we dont understand the future
its so interesting.
Aleks: With your
current up and coming next generation console,
the Game Cube, do you expect that youll
expand your computer games output, that youll
be putting more games out for the public?
Miyamoto: Now that
we are working on the three-dimensional machines
its very convenient for us to simulate the
actual three-dimensional world. Having said that
however, the three-dimensional machines we have
so far been working on have some problems that
means that we creators have to put so much energy
into realising the 3D engine itself. But with the
Game Cube its now becoming very, very easy.
As if you were making two-dimensional games we
can make three-dimensional games utilising the
Game Cubes performances, so we now have the
field set up for the three-dimensional
environment. The remaining point is just what we
should do on the creative side. In other words,
we creators are now given the opportunity to
freely make our dreams come true, so Im
looking forward to making great games.
Aleks: And many
hopefully as well. Nintendo has certainly been in
the family, public market for at least fifteen
years or so as far as I am concerned, having had
a Nintendo Entertainment system in the beginning.
Yet as Ive grown older Ive found
myself still playing Nintendo games. How will you
in the future keep people who have been playing
for so long interested in this console?
Miyamoto: Yes, its
a very good comment. But its not how to
maintain these kind of customer bases but rather
important to note the kind of tradition now.
Parents used to complain about videogames but now
those who have played videogames in their youth
are becoming parents themselves right now. In
other words, they have a certain understanding
about videogames and I think that they are now
willing to play with their children, so
videogames can now become more like family
entertainment and we creators have to think about
what we can do in those circumstances, what kind
of games or entertainment we should provide them
with. Thats going to be very important. And
we are now ready to work on making the
entertainment in terms of the family
circumstances.
Aleks: So do you
expect to expand the subject matter of the games
with family entertainment in order to bring the
parents in as well as the kids?
Miyamoto: I myself
as a parent now am often playing videogames with
my children and if I am going to buy videogames Im
often thinking what videogames I am tempted to
buy for my kids. I think that kind of angle or
perspective is very important when we are making
the videogames. As your example, Nintendos
new generation of consoles, Game Cube and Game
Cube Advance, they can be connected very easily.
Talking about the Game Cube itself, the
controller is designed so that even small
children can handle it easily and the disc is
small so that even small children can have it
without touching the surface of the disc. And
also the Game Cube console has been designed so
it is so compact with a handle on it so you can
bring it from a childrens room to the
parents rooms. These kinds of concepts have
already been programmed into the design of Game
Cube.
Aleks: And my final
question, as the other two continue, is how do
you feel about creating one of the best loved,
the most famous games characters in the world,
Mario?
Miyamoto: I really
feel that I was lucky. I really dont feel
that my drawing itself gave that much to the
audiences, its simply that the game was
interesting, so the character and the characters
personality followed, thats all. And I
really wish that in my life from now I could make
a second or third Mario.
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