Miyamoto
Interviews> August 27th 1999,
IGN64
IGN64:
Will Super Mario RPG 2 be the last Mario game for
Nintendo 64?
Miyamoto:
[Laughs] From the very beginning it's a rather
tough question to answer. We are working on
something else. So I don't know. Luigi is still
running [laughs].
It's really dependent on
how we're going to make the transition to the
next system.
IGN64: But
you still have something in the works for
Nintendo 64 Mario-wise?
Miyamoto:
Yes.
IGN64: How
is the recently announced Mario Dolphin game
coming along?
Miyamoto:
The situation hasn't changed a lot. I am working
on something [for Dolphin] that may eventually
become Mario or it may eventually become Zelda. I
start with many experiments. I can tell you that
yes, we are working on something, but I just
can't tell you what it will be yet.
IGN64: We
heard that development for Dolphin is very
difficult. Do you think you'll be able to finish
enough launch software for 2000?
Miyamoto:
The only thing I can really say at this point in
time is that I don't believe a more gorgeous
version of Mario 64 or a more gorgeous version of
Zelda 64 can be called the Mario Dolphin or Zelda
Dolphin. The same thing should be applied to the
third-party developers. When the transition from
one platfrom to another is occurring, the
technology is different and everything is
difficult as far as new technology is concerned.
Having said that, there should be some advantage
to making games for Nintendo's new platform
because when Nintendo 64 launched to the market
it was already the next next-generation system.
In other words, Nintendo 64 already realized a
complete 3D technology when it was shifted from
Super Nintendo. So, those developers who have
already created good software for Nintendo 64 are
already in a stage where they will be able to
produce good software for Dolphin.
In the case of Nintendo 64,
we have to be very experienced. We have to have
full knowledge in what will be able to run on the
console. When it comes to Dolphin, it's so
powerful that we don't have to put so much energy
in making some special effects and sophisticated
movement. In other words, we can put priority on
the realization of our own game ideas, rather
than trying to make some special effect work.
IGN64:
What advantages would you say Dolphin has over
PlayStation 2?
Miyamoto:
I'm very hesitant to disclose anything at this
time because that kind of information could be
easily taken by our competitors and maybe applied
by them the next day or two [laughs]. I may not
be able to answer your question directly, but I
will say that we are always trying to develop
something that only Nintendo can make. I'm not
only talking about the hardware. When you look at
the final specifications for PlayStation 2 or
Dolphin, you may say, ÒOh, this kind of hardware
can be made by NEC, Panasonic or Toshiba."
But there has got to be something only Nintendo
can do. We are now connecting Nintendo 64 with
Game Boy and we are trying to expand on that kind
of world. In the case of Dolphin, we may be able
to even expand upon Game Boy connectivity. That
kind of thing is something we are always looking
for Ð only something Nintendo can do.
IGN64:
What do you spend most of your time working on?
Miyamoto:
I'm spending most of my time thinking about how
Nintendo should be in five years from now and how
the company should make some procedures to
realize that. And also, not only Nintendo, but
how the gaming industry will be in five years
period.
IGN64: So
you're not involved with any specific game right
now?
Miyamoto:
No, I'm trying to stay away from any specific
game project right now.
IGN64: Are
you overseeing Zelda Gaiden?
Miyamoto:
From time to time at important milestones, I have
to take a look at it. But I'm always trying not
to be involved with the politics very deeply so
that I'm not, for example, writing specifications
or setting deadlines.
IGN64: We
played Gaiden a short while ago and it's very
impressive. But we're curious, will Link grow up
in Gaiden?
Miyamoto:
I actually don't know, but I heard that the adult
Link will probably appear this time too. Also, if
you say that Gaiden on the show floor is really
good stuff I can feel very comfortable because
that means my staff members have already become
better than me when it comes to game creation.
IGN64:
Tell us about "Ura Zelda."
Miyamoto:
Ura Zelda is based on The Ocarina of Time for
64DD. It has the same construction of gameplay.
It's very much a parody game based on Ocarina of
time, but with new dungeons to explore. It even
features the same storyline.
IGN64: Can
the 64DD and Dolphin coexist?
Miyamoto:
Yes, I believe they can coexist because they have
different missions. 64DD is aiming to have the
network downloading/uploading service. Like
Talent Studio on the show floor, people are going
to play it and make their own data which can then
be updated by doing something. In the case of
Dolphin, it's like the Nintendo 64 in that
players are going to purchase software and play
with it.
If you're asking whether or
not the 64DD will work with Dolphin, I cannot
answer you yet. We are reviewing the possibility.
IGN64: A
magazine in the US reported that you are working
on a multiplayer RPG for Dolphin. We were
wondering if there is any truth to this?
Miyamoto:
[Asks translator Minagawa-san] Have I ever said
that? [Both laugh] No, I am not involved in that
kind of project.
IGN64: A
while back you told the press that Giles Goddard
and the 1080 team had ceased work on a sequel to
the snowboarding franchise for Nintendo 64 in
order to develop tools and software for Dolphin.
What has become of the team since then?
Miyamoto:
I really wanted Giles' team to work on 1080 2,
but everybody wants to make something new. The
fact of the matter is that Giles was a contracted
employee for Nintendo and right now he is not
employed by the company. Currently, we are
talking with him about a project for Dolphin.
That's where we are right now.
IGN64: You
stated before that you are working on Dolphin's
controller. What new features can we look forward
to?
Miyamoto:
I cannot show you yet. There is an existing
controller, but it's under modification now and
it's not the time to show you. The major problem
is that the Japanese user says that the N64
controller is too big and the American user says
it's the appropriate size. What do you think
about the size of the N64 controller?
IGN64: We
like it, actually. But we think the Dolphin
controller should feature more buttons. Every
developer we speak to complains about the lack of
buttons for the N64 controller.
Miyamoto:
Maybe we should do a keyboard [laughs].
IGN64:
Describe the differences between the 64DD and a
next-generation console such as Sega's Dreamcast.
Miyamoto:
The biggest difference between the 64DD and the
so-called next-generation system is that while
the next-generation system is aiming to intensify
the existing abilities, the 64DD can change the
nature of gameplay.
IGN64: In
your opinion, what would be the ideal Dolphin
software launch?
Miyamoto:
What would you like to come first, Metroid, Mario
or Zelda? I really want to have something unique
and new rather than saying to the public,
"Look, we have a new, more gorgeous Mario or
a new, more gorgeous Zelda."
IGN64:
When do you think we'll see the first tech demo
for Dolphin?
Miyamoto:
After Sony has disclosed every specification for
PlayStation 2 [laughs].
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