Miyamoto
Interviews> April
2002, Nintendo Power
When starting a new
project, what is the first step in your creative process?

Monique , Netherlands
Miyamoto: The way I make games, usually, is to first
play around with the controller and come to think of some fascinating way to use
it. Or, I often look at what new tricks or moves are possible and see if I could
make a use of it. Above all, I believe it is very important to try to see things
differently from the other points of view all the time.
How many people do you have
working on a project such as Mario Sunshine?

Cara , UK
It depends on which phase of the development you are
referring to. We usually start from a very small group, and we then increase the
number as the project progresses. As for Mario Sunshine, around 30 people are
currently working on the project as we are at the very final stage of the
development.
Do you think the future of
gaming really is online, as many people say?

Sandro , Italy
Online gaming is only one method of fun gameplay, but
I think it only provides one of many factors to making great games. I personally
believe Nintendo can make really unique and fascinating games without depending
upon any certain technology, which may or may not emerge.
Will there be a Zelda game
for Game Boy Advance? If so, will it be an original title or a conversion of an
older title?

Karl , Germany
I cannot make any announcement yet. There are many
possibilities for Legend of Zelda on the Game Boy Advance, and this may be
something we discuss at E3 show this year.
When will we see the
fantastically nasty Walugi again?

John , Belgium
Miyamoto: There arent any plans at this moment.
Is the Nintendo GameCube
Zelda game still in the anime style or has there been yet another change to the
look?

Fabienne , France
Miyamoto: I know there are still heated debates on the
brief game footage of Nintendo GameCube version of Legend of Zelda shown. I
think that games should be judged by its gameplay and not by its appearance. We
will exhibit a playable version of the game at E3 show this year, and we will
discuss the Legend of Zelda in detail then.
What inspired you to create
Pikmin?

Jong , Netherlands
Miyamoto: When we were working on a game system, there
were a number of small creatures that were moving on the screen, which reminded
me of the movements of ants. Afterwards, I had a number of initial meetings in
order to come up with characters for a new game. I wanted the Pikmin characters
to appeal to wide generation of people, from young children to the older
generations.
If you had the chance to be
teleported into one of your games for a day, which game would you choose?

Peter , Spain
Miyamoto: I would like to go to the large open field
in the Ocarina of Time.
In your opinion, what would
be a really innovative use of the Nintendo GameCube/Game Boy Advance link up?

Frank , Germany
Miyamoto: I believe the best is yet to come. We are
working on a number of fascinating ideas at present, and I am excited about them
all.
Describe a typical day in
your life.

Bouncer , France
On working weekdays, I go to my office just a little
later than others do. Then I attend a series of meetings on different game
titles and work with current projects via e-mail communication. But when I am
deeply involved in certain games as a game designer, I try to put aside my daily
work to concentrate on the specific game. On weekends, I spend most of my time
with my family.
What do you see as being
the main differences between Japanese and European gamers?

Carina , Spain
Miyamoto: As long as my games are concerned, I do not
see much of a difference.
When did you play your
first video game?

Julie , UK
Miyamoto: I remember when I was in college I played an
arcade game, which was shooting game between gunmen.
Do you feel that the
Nintendo GameCube controller is perfect or looking back, is there anything you
would change?

Paul , Germany
I dont feel the Nintendo GameCube controller needs
any specific changes right now. If there was anything
I would say I adopted
the Z-button that be handy for players when they are using C-stick
simultaneously. However, I think this Z-button may be difficult to control for
some gameplay occasions.
What feature of the Game
Boy Advance do you like the most?

Serge , Netherlands
Miyamoto: There are many, but if I have to choose one,
it must be the ability for 4 people to play together at once.
Will we ever see a Game Boy
Advance version of Pikmin?

Yoshi , UK
Miyamoto: I think we can do some Pikmin game on Game
Boy Advance in the future. Right now, a game like Pikmin is available only with
the Nintendo GameCube technology because its very hard to reproduce something
really like Pikmin on any other platforms.
What do you think about
video games based on movie licenses?

Mel , Germany
Miyamoto: Seemingly, movies and games are similar, but
they are poles apart. I do not think anyone can come up with good project simply
by converting a scenario of a good movie to a game, and vice versa. While
business tie-ups are possible, it must be difficult to collaborate on the
creative point of view. In general, game development takes a longer time than
movie making. For example, it would be difficult to synchronize timings of the
release.
What do you see as the key
to GameCube's success in Europe?

Stean , Netherlands
Miyamoto: We are prepared for the European launch.
Europe is going to have 20 software titles on day one, the largest line-up we
have seen. Moreover, European people are going to have Mario Sunshine, Metroid
Prime, Legend and Zelda and many other great games within one year of the
launch.
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