Miyamoto Interviews> June
1st 1998, The
64 Dream
The 64 Dream: What
we can expect for the Nintendo 64 after the
Japanese release of Pokemon Stadium?
Shigeru Miyamoto:
By the end of this year, Nintendo will release a
Zelda, Ogre Battle, and Banjo-Kazooie. We have to
evaluate when we can release NBA and F1 games -
both will be out once the Japanese N64 market has
momentum. We also have Pikachu Genki Dechu and
Game Boy Color coming as well.
T64D: Which
titles are you going to be involved with?
SM:
Although I'm not a producer of the title, I am
overseeing the production of Mario Artist along
with Mario RPG. Other titles include expansion
discs for Pocket Stadium, F-Zero X, and Zelda. I
have lots of games. While I'm working on these
titles, I have several teams that are working on
new titles. The teams responsible for 1080 and
Yoshi's Story have already started developing new
titles.
T64D: What
kind of new titles?
SM: We are
going to make games that no one has ever seen. I
feel there is a bad atmosphere that you can't do
something new at Nintendo these days. I never
thought things like this before. So now we are
changing ourselves to an organization that allows
people to do new things and energize ourselves.
I'm saying to my people that from now on let's go
for the game that can be developed within six
months and sell a million copies.
T64D:
Develop a game in six months? That's not a thing
that you might say.
SM: If you
want to finish a game within six months, you have
to make it within two months because you need to
polish it for another four months. If someone
asks me who can make such a thing, I'd tell them
that I used to do it (laugh). It isn't a great
thing to take three years . Zelda would have been
finished in a much shorter period if we had cut
some parts.
T64D: What
about Mario 64 II?
SM: It was
left on my desk in the middle of development.
It's a matter of priorities. Once we get down to
working on the game, I think it will be finished
fairly quickly. We already prepared the sequel
like Yoshi's Story. But we are emphasizing our
effort toward an unaccountable game or a game
that we have to build from ground zero.
T64D:
Among future titles, will Zelda DD take top
priority?
SM: Yes.
Once we finish Zelda 64, the team will be split
in two. One will work on a sort of sequel while
the other team will be working on a brand-new
game that will use the Zelda engine. Just like
Rare does with Perfect Dark, which uses the
GoldenEye engine. This will speed up overall game
development.
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