Miyamoto
Shrine> The Man: Bio
Name: Shigeru
Miyamoto
DOB: November 16 1952
Home Town: Sonebe, Japan (picture)
Occupation: General Manager, Nintendo Co Ltd.
Born and raised in a rural community near his current home of
Kyoto, Japan, Shigeru Miyamoto was humbled by the natural world
surrounding him. Add to that the lack of a television set growing
up, and you have a boy whose sense of adventure and imagination
was limited only to what his own mind could produce. Lucky for us
that young man grew up to use said imagination in the world of
electronic games, where he would eventually create some of the
most recognizable characters the world would ever know, and in
doing so create some of the most revolutionary, meaningful, and
profitable interactive experiences ever conceived.
Miyamoto would often explore his natural
surroundings in Sonebe to bide the time. Rice fields, canyons,
grassy hills, waterways. the ideal setting for such an
adventurous young man. Then one fateful day, Miyamoto made a
discovery that would later resonate in his future endeavors, as
would many things from his childhood. Shigeru had discovered a
hole in the ground. Not just any hole, but a large hole. Upon
closer inspection it was obvious that this hole was actually
something more. It was in fact, the opening to a cave.
Young Miyamoto returned several times
before building up enough courage to enter. Armed with only a
lantern, he ventured deep inside until he came to another hole
that led to another section of the cave. This was breathtaking
for such a young man. Unforgettable even. And Miyamoto certainly
never forgot.
The list of games that Miyamoto has been
involved with reads like a guide to videogame classics.
From the original Super Mario Bros. to Ocarina of Time and
beyond, Shigeru Miyamoto has never ceased to satisfy or exceed
the ever-growing demands of gamers, nor has Miyamoto ever failed
to produce blockbuster system-sellers for his employer.
Growing up, Miyamoto wanted to make
something that would astonish the world. Anything really, just as
long as he could share it with others. He considered being a
puppeteer or painter, and later made toys as an outlet for his
creativity. When Shigeru entered the Kanazawa Munici College of
Industrial Arts and Crafts in 1970, he studied industrial design.
Although hard to believe, it's said that he only attended class
about half the time, making his stay at the college longer than
it would have been... a full five years.
When he finally did graduate, Miyamoto
wasn't about to jump into a career he didn't like. It took a lot
to hold his interest, and a normal job just wasn't going to cut
it. So he pondered, and one day in 1977 inspiration struck.
Miyamoto had his father contact an old friend who ran a toy
company. The friends name was Hiroshi Yamauchi. The company was
Nintendo.
Shigeru was 24 and sported shaggy hair when
he first met Yamauchi, who, after meeting Miyamoto, asked him to
return with ideas for toys. Miyamoto did just that, returning
with a bag full of goodies and a portfolio that landed him a
position as Nintendo's first staff artist. That was fortunate,
considering that Nintendo didn't actually need one at the time.
It wasn't until 1980 that Hiroshi Yamauchi
brought Miyamoto into his office to announce that he wanted a
videogame made. He was curious to find what Miyamoto knew of
these unique new things. Shigeru loved them in college a few
years back, and explained to Yamauchi that he would love the
opportunity to work on such a project. After certain licenses
fell through, the game concept Miyamoto developed for Yamauchi
became known as Donkey Kong.
Donkey marked the birth of Mario (who at
the time didn't have a name,) and became the launching pad for
Nintendo's radical success in the videogames. Arcade games were
just the beginning for Shigeru Miyamoto, who soon went on to use
his wild imagination and art skills to revolutionize videogames
in the home, with Super Mario Bros. The Legend of Zelda soon
followed, and game playing would never be the same in Japan, or
throughout the world.
Eventually romance caught up with Shigeru,
and it happened in the offices of Nintendo no less. Shigeru dated
and eventually married a woman named Yasuko who worked in
Nintendo's general administration department. After they married,
Miyamoto and Yasuko bought a small house near Nintendo from which
he would either walk or ride a bike to work every day.
Today, Shigeru Miyamoto's place in the
spotlight has grown considerably over what it was in years past.
He's been called the "Spielberg" of videogames. He's
been honored with countless awards and praise. Look at the back
of your Gamecube packaging. Amongst a host of screenshots you'll
find a Miyamoto quote very similar to one used in David Sheff's
excellent Nintendo tell-all, Game Over. It's obvious that
Nintendo is aware as we are, that Miyamoto has clout in the eyes
of gamers that no corporate marketing campaign could ever hope to
compete with. Muttering the name Miyamoto alone speaks
volumes to the informed gamer.
So what's the secret to his success? Is it
purity, a childlike sense of wonderment, humbleness, or an
unusual understanding of fun that allows Miyamoto to produce the
games that he does? I, for one, have to think it's all of the
above with a pinch of magic added in for good measure. What
Miyamoto has given us in his games is not only a great escape
from reality, but an awfully good reason to step outside and open
our eyes to a world waiting to be explored. For that inspiration
alone, his games will forever be held above the rest.
Carl Johnson
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