Asking Miyamoto Questions:
The Actual Interview
Carl: Are your current
projects moving along faster than your first N64
projects did?
Miyamoto: The Nintendo 64 was
the first true 3-D machine, in other words we
have been experimenting with the new technology
for a long time, and also the development tools
are much more convenient and readily available to
make the various software for the next generation
videogame machine. So compared to the days of the
launch of N64 software we are in a much better
condition to make games for our new system.
Carl: Can you tell us about
your current development process, some of the
work and procedures that are involved?
Miyamoto: I've been playing
the role of a producer these days and making more
real Nintendo titles available, producing quality
and quantity, and that's why I've been letting so
many other people take the director's
responsibility. So in Majora's Mask I was not
taking any director's role at all and I was
letting many other people do the job. Of course
on the Dolphin we are working on several
different titles because people are expecting us
to make the Mario, Starfox or Mario Kart game,
but other than that we want to make something
really unique and new for the Dolphin. I really
want to make at least one unique thing to appear
on the Dolphin by launch time.
Carl: Can you tell us what
project you've been most involved with lately?
Miyamoto: There are a number
of the N64 games to be introduced this year and
every month some kind of milestone has been
reached for N64 software. My responsibility for
overseeing the progress of these N64 games is
rather high, and at the same time I've been
devoting so much time making up the basics of the
Dolphin system, but of course I just cannot tell
you what specific title I've been most involved
with. [laughs]
Michael: The way games have
been going in the last several years, what do you
see as the next frontier of videogaming? We've
gone from 2-D to 3-D, what do you think is next?
Miyamoto: In terms of the
hardware we are in a period of transition from
cartridge and CD to DVD, and CPUs are shifting
from 300 MHz to 500 MHz, so it's easier to say
that the hardware is in a state of evolution. On
the other hand we just cannot produce the same
terms for the software. If we are able to show
something quite unique, even beyond the current
titles available (if we are able to show them) at
Nintendo Spaceworld in August, that is going to
fix the future course of the videogame industry.
Or, if that's something so unique and so
different from the current way of understanding
what videogames should be, then, who knows? We
may be saying oh, we don't need videogames
anymore [laughs] we should go this direction.
We just cannot tell what it will be like because
it's a software world, and it's one of the
reasons it's very interesting to have a job in
this business. But right at this moment I just
cannot tell you what's going to be the next
frontier in the game industry.
Carl: Do you believe that
Dolphin will revolutionize gaming the way that
the Nintendo 64 did with Mario 64?
Miyamoto: In the case of
Mario 64 it was the very first trial to make the
very first true three-dimensional gaming
experience. But when we are shifting from N64 to
Dolphin it's a kind of evolution in technology
rather than a revolution. What can bring the
revolutionized gaming experience with Dolphin
shall be new and unique idea for the gameplay.
And if that unique idea requires Mario to be the
star player, then yes we are going to incorporate
that. But if it's not necessary then some other
characters will take his place.
Carl: Do you ever have days
when it's difficult to come up with news ideas?
Miyamoto: At the very
beginning it's always harder to find a new idea
but I'm always confident that with each game I
can come up with some new ideas. And right before
the deadline I always come up with ideas [laughs]
so I've never been so frustrated about coming up
with new ideas -- so just believe me my son.
[Laughs]
Carl: You've done so much
that revolutionized gaming, do you find that some
of the new projects you're working on have
similar parallels to things you've done in the
past?
Miyamoto: Yes, even though we
are always trying to work on the new theme, when
we have trouble in putting things in order, we
often depend on the old methods to make that
happen. In the case of Zelda for example, we have
shifted from the original Zelda into a
three-dimensional world with Ocarina of Time, and
even though it's making use of the old system of
Zelda, it's a good usage of the original good
ideas to make a far better videogame.
Carl: Can we expect any big
surprises from you in the next year or so?
Miyamoto:
Yes, of course it's my job to surprise people.
[laughs]
|