Miyamoto Shrine> Kong:
Features> The 6 year wait: Experiencing Mario Sunshine
Time Played: 1 Hour
Shines Collected: 4
People have said it but I never believed them: Mario
Sunshine is to Mario 64 what Mario World is to Mario Bros. 3. Mario Sunshine
makes Mario 64 look like Croc.
The game plays just like Mario 64, there's about 12/13
worlds and about 10 shine stars in each of them. When you teleport to a world by
jumping through the painting (like Mario 64) you get a list of shines to collect
(again, like Mario 64) and when you choose a star the camera will zoom through
the world showing you where the shine is, which is very handy if you've imported
and don't understand Japanese.
The cut-scenes are nothing like the ones in Mario 64, this
time around it's just like an episode of the Super Mario Super Show that used to
be on TV. The toads have their grindy voices like Toad in Mario Tennis where as
Mario doesn't talk at all, which is actually a good thing because it could make
the story very cheesy like Sonic Adventure.
This game pays so many homage's to past Mario games you'd
think it was made by a group of Mario fans. When the game starts and the
Nintendo logo appears you hear the classic coin sound from Super Mario World,
just like the old days. When you teleport to a world you hear the classic pipe
sound, and all the old 1-Up mushroom and coin sounds are in there too. The
game's load screen is even very similar to Mario World: it has Mario A, B and C
and a list of how many Shines you've collected.
One very cool thing I encountered in the first world was
in the water. Nintendo for some reason have changed the swimming controls and
they are very hard to get used to. So I jumped out of the water and onto a
floating lily pad when I noticed one of the bug enemies that float on the water
from Mario 64. I turned around and fired my water cannon at the enemy when to my
surprise I moved the lily pad across the water! I could move to anywhere I
wanted just by shooting at the water with my water cannon! Very cool.
I've played for one hour and only have 4 Shines. There's a
small course in the first level that's like the Bowser levels from Mario 64,
where you jump from platform to platform. I found it very difficult and died
about 5 times, trying to jump from platform to platform as they moved up and
down, side to side.
More impressions in a few hours!
Andy Robinson
Time Played: 2 Hours
Shines Collected: 8
I've unlocked two extra worlds, one in a harbor
with all the netting from Mario Word and one on a beach with Wiggler the caterpillar.
I've had three boss fights thus far and they're all very reminiscent of Yoshi's
Island. You don't simply spray them down and then jump on their heads, they've
all got special ways of taking damage.
Everything I've seen thus far I've already seen
before in screenshots and movies, I can only hope this game has a lot more stuff
Nintendo hasn't given away. The boss fight with Wiggler wasn't only technologically
impressive, but it was pure Miyamoto magic. I won't give anything away, but
Wiggler is huge!
I forgot to mention that in the small platform
courses hidden in every level you have your water pump taken away from you by
the evil Mario, so you can't glide across using the jetpack mode. In the second
platform course the platforms disintegrated as I landed on them, so I had to get
to the Shine without stopping. Needless to say it took 2 lives before I
completed it.
One odd thing I notice: you cant pause the game
while you're in the air, an error noise will play and the game will not pause.
More impressions in about 2 hours!
Andy Robinson
Time Played: 4 Hours
Shines Collected: 13
I found a new nozzle for my water pump, it was a
rocket nozzle that launched you extremely high into the sky. The bad thing about
the new nozzles is you can only have one at once, so I can't have the rocket
nozzle and the hover nozzle.
A few things happened in the plot which of course I wont
mention, but I'll just say that the best
villain ever has turned out to be lamest villain ever. I unlocked a new theme
park world and spent 20 minutes trying to reach the top of the level. The draw
distance puts Mario 64 to shame, I could see everything in the level including a
big wheel and a huge winding Rolla coaster. The boss in this level was like
nothing you've ever seen before in a Mario game.
The new platform course wasn't too hard, the
platforms disappeared so you had to time your runs.
Nothing much else has happened in the game. I
might post more impressions tonight if I get particularly far, but most probably
there wont be more until tomorrow.
Andy Robinson
Time Played: 5 Hours
Shines Collected: 16
I'm updating now because I just gained access to the coolest
thing ever: YOSHI!!!
To hatch the Yoshi eggs you need to bring them the food
that the want to eat, it will appear in a think bubble above the egg. Yoshi can
spit out juice just like Mario's water pump shoots out water. When Yoshi eats
different foods he slowly changes color depending on what you ate, I think some
Yoshi's even have a favourite fruit that makes them run faster! Yoshi's jump is
the one from Yoshi's story and when you ride him some light drum beats go over
the background music, just like Mario World!
Yoshi Controls:
A: Jump (you can do much higher than normal triple jump
and you can float for a few seconds)
B: Eat
X: Dismount
Y: Look
L: Stomp (when in air)
R: Shoot Juice
Yoshi's are not aloud in water!
Andy Robinson
Time Played: 8 Hours
Shines Collected: 22
I opened up two new worlds, one of a beach resort during
sunset and another unlike anything I'd ever expect from a Mario game in a cliff
area.
It seems there's about 8 shines in each world. There could
be 9 if collecting 100 coins gives you a shine...
One thing I noticed: If you stand still for longer than 30
seconds while riding Yoshi he will die in an explosion of paint (which is how he
normally dies.) After I unlocked the beach resort level Yoshi was no longer in
the hub world for me to ride...
The platform course was the hardest yet, with rotating
cubes you had to ride on. One important aspect of a Miyamoto title seems to be
missing: to be able to try a course as many times as you want without being
punished for failure. You can die way too easily in some places...
Well, back to the game!
Time Played: 9 Hours
Shines Collected: 22
I just decided to go back to the first world and sitting
at the beginning of the level was a Yoshi egg! After bringing it the food it
wanted I could ride Yoshi wherever I wanted!
Eating enemies is... strange. Yoshi doesn't eat them, he
appears to drag the enemies to his mouth but they just squash underneath him.
When Yoshi gets hurt you get knocked off of him into the
air, but Yoshi just stands still waiting for you to get back on him.
Now to actually play the game...
Andy Robinson
Time Played: 20 Hours
Shines Collected: 65
Game completed.
After the last update I was left to have fun collecting
shines. Here are a few details about shine collecting (spoilers on the number of
levels and shines.)
There are seven worlds in the game not including the small
Airport area, the hub and the area with the final boss.
In each world there's one shine for collecting 8 red
coins, one shine for completing a platform course and one shine for chasing
water Mario. The chasing water Mario shine is always the 7th shine, so once
you've got the 7th shine in every area you can go and fight the final boss.
There are at least 110 shines in the game, and who
knows what kind of extras you'll get for completing the game with all shines.
Look out for my final Review of Super Mario Sunshine tomorrow.
Andy Robinson
Time Played: 21 Hours
Shines Collected: 68
I've just discovered something very cool a villager gives
you once you've completed the game. Of course, click here
for spoilers.
Andy Robinson
Time Played: 21 Hours
Shines Collected: 68
A few things about the games length: like Mario 64 you can
complete the game with roughly half the amount of shines that are in the game,
so I'm not even half way through finishing the game properly. I can see some of
these stars are going to take ages to get, especially all the blue coin ones.
Sunshine is definitely as long as Mario 64.
Oh, and a note to the guys on the Gaming Age boards: I did
not rush through the game, although I did know how you unlocked the final boss
area, so the average time will probably be about 25 hours play time.
Look out for the review tonight.
Time Played: 22 Hours
Shines Collected: 71
Click here for
part one of my Mario Sunshine review
Andy Robinson
Time Played: 27 Hours
Shines Collected: 85
It looks like Yoshi is useful for
something. When you shoot enemies with juice they turn into platforms that you
can stand on, which can be quite useful for getting to high up areas.
After spending a few hours getting 100 coin stars
and collecting blue coins, I discovered that if you go back and re-visit the
platform courses there is a secret shine that you can get by collecting 8 red
coins in the platform courses. You can use your water pump too! It seems like
there are two secret shines in each world, one for collecting 8 coins in the
platform courses, and another which still remains a mystery.
Unless the game steps up a level soon, then in my
opinion Mario 64 will remain the better game. Mario Sunshine is more than a
worthy sequel though.
Andy Robinson
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