Miyamoto Shrine> Writer Kong: Features> MOI
Article I: Miyamoto is
Awesome. I said with true awe after
being dazzled by the Ocarina of Time intro. It
wasnt the first time Id expressed my
extreme satisfaction for a Miyamoto title aloud.
However, it was the most I had ever anticipated a
videogame, and everything about it- from the
glowing Nintendo logo to the first glimpse of
Hyrule Field and the illuminated moon gave me
feelings of immense pleasure. I had covered my
windows with blankets so the sunlight couldnt
intrude upon the experience. I notified every
friend and family member that I was not to be
disturbed for at least three days. I remember how
removing the gold cartridge from the gold box was
almost a religious experience.
Nintendo moments are some of the best moments of
my life, and the very best of these moments are
all thanks to Shigeru Miyamoto.
As a young Mario fan, I had not the slightest
clue of just who Miyamoto was. Maybe I read his
name in an old copy of GamePro, but if I did it
only served to confuse a chubby 10-year-old who
still didnt understand what the Zelda craze
was all about. The name would have sounded odd to
me then- foreign and bizarre. I was at the age
when Pee Wee was being replaced by Arnold
Schwarzenegger as the icon of my beloved
afternoon entertainment. Back then, celebrities
where the faces on the television, and never the
visionaries behind what I was watching. Those
guys, the guys that made that stuff
were
boring.
Miyamoto introduced me to the character that, in
later years, would bring me to appreciate the
work that goes into creating a profound gaming
experience, and show me what was capable if the
imagination was allowed to flourish. It was the
8-Bit Mario Bros. masterpiece that would later
introduce me to the world of creative thought,
and teach me that, despite the opinion of cynical
figures of power in my life at that time, it
*was* accepted in the world. And sometimes, just
sometimes, creative thought could be used for a
better good, and honored by the masses. In my
early teen years, Miyamoto became my favorite
teacher.
There are always those things that become common
ground for everyone, no matter who they are or
where they come from. Things that make fine
conversation pieces, because everyone is aware of
the subject matter at hand, no one is offended or
challenged by the subject, and everyone has a
unique perspective on the matter. Back then, that
subject matter was Mario, something I could
discuss (in depth) with all my 4th grade friends
then go home and chat about with the parents.
Usually, their enthusiasm would be fueled by a
news piece they watched or an article they read.
Those were the days when Super Mario World was
just starting to appear for demonstration in
nearby stores, and we were all lining up. 16-bit
gaming was so damn amazing. Then my friend bought
one. I was so jealous. Everyone began talking
about how advanced videogames were
becoming. Most of those people were completely
unaware that a 16-bit bundle of eye-candy by the
name of Sonic had existed for some
time prior. But this was special, because this
was Mario
the game mascot that everyone
identified with, and he had gone 16-bit.
Nintendo, with the help of Miyamoto, had entered
into a golden era of gaming.
Miyamoto grew up in a small community outside of
Kyoto, Japan. In and around this small community
Miyamoto would often explore the natural
surroundings. Canyons, creeks, grassy hills
it was the ideal location for an adventurous
young man. Then, one fateful day, Miyamoto made a
discovery that would forever change the course of
his young life, and the lives of so many millions
of others. He discovered a hole in the ground. A
large hole. Upon closer inspection it became
obvious that this hole was actually something
more. It was in fact, the opening to a cave.
Young Miyamoto returned several times before
building up enough courage to enter. Armed with
only a lantern, he ventured deep inside until he
came to another hole that led to another section
of the cave. This was breathtaking. Miyamoto was
inspired.
What if, on a crowded
street, you look up and see something appear that
should not, given what we know, be there. You
either shake your head and dismiss it, or you
accept that there is much more to the world than
we think. Perhaps it really is a doorway to
another place. If you choose to go inside you may
find many unexpected things. -Shigeru
Miyamoto
He's the perfect role model, the ideal creative
superstar, and perhaps one of the more publicly
modest men of our time. Hes made mistakes,
who hasnt? But sometimes, Miyamoto-san gets
a bad rap for someone elses misdoing. For
example, its a common misconception that
Shigeru Miyamoto was responsible for the
promising but ultimately lacking Yoshis
Story, the follow-up to Miyamotos brilliant
Super NES classic, Yoshis Island. But the
fact remains that Mr. Miyamoto found himself
overwhelmingly involved in the Ocarina project,
and as a result turned the game over to his good
friend and creative comrade. There was an obvious
difference in quality between Island and Story,
and Miyamoto refers to this difference as the
game directors "style". Keep in
mind that Shigeru is usually involved in
overseeing at least a dozen projects across
multiple platforms at any given time. With that
kind of responsibility he only gets to take a few
of those projects under his wing, and devote a
large amount of time to their conception and
development. Something to ponder.
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