Innovation or
Fun?
By Andy
Robinson
Some times I feel that Nintendo try too
hard to be innovative, innovation is after all not why people play games all it
does is separate a game from another and create a fresh new experience. Creating
a game where you play as a giant potatoe with magic powers that can be used to
sweep the floors of a shoe house may be innovative, but chances are it’s going
to be boring as hell.
Take
Majora’s Mask on N64, Nintendo could have simply created Ocarina of Time but
with more dungeons and it would have been a very fun game but Nintendo instead
opted to go for the three day time thing which only limits the game. Don’t get
me wrong here, Majora’s Mask was a great game but all I hear from my over
eighteen friends is that they didn’t have the time to complete the game
because you couldn’t save in the middle of a dungeon.
Which brings
me to another subject: game length. Whether you like it or not Nintendo’s
games are going to get shorter and shorter as time goes on, unless of course
Nintendo opt to release about 3 games a year which I doubt they’ll do after
the complaints during the N64’s reign. Graphics are getting increasingly more
realistic looking and thus the standards for how good a game must look are
rising, this will focus development time more and more on graphics as systems
become increasingly more sophisticated and it becomes more difficult to get a
game upto standard in the looks department.
Looking back
now this is probably one of the reasons why Mr. Miyamoto and the Zelda GC team
decided to use cell shading in the next Zelda game, people have come to expect a
huge epic from a Zelda title and the Gamecube Zelda would have to be in
development for years if the game was to have good graphics and be the same
length as Ocarina of Time. Of course cell shading is not easy to do but it’s
certainly easier than all the graphic techniques that go into a realistic
looking game.
Another
reason why Nintendo’s games will become shorter is the industry’s
demographic increasingly shifting to the mature audience. Adults don’t have
the time to play through a 50 hour game and will usually have a quick play after
work or on a Sunday morning, if they buy Nintendo titles and find that they keep
stopping half way through they’re going to turn to other companies with
shorter more arcade style games.
Perhaps
in this generation Mr. Miyamoto’s industry innovation will be to create a game
that can be played for a quick 10 minute blast and a 6 hour game-fest. I love a
good epic (which is not the equivalent of an interactive movie) and so far I
havent found a game that can be enjoyed for both a long and short game, Animal
Forest coming the closest to what I’m looking for.
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