Miyamoto Shrine > Nintendo
Gamecube > Waverace: Blue Storm Review
I cant get over what a cool
game this is, it's addictive, it's original, it's
good looking and it's fun. This should be the
game that sells the system because in my opinion
it is the best out of the three Japanese launch titles,
although some people would argue to the death on
Monkey Ball's part (god, I hate that game).
For those of you who don't
own the original Waverace on N64 (myself
included) I will fill you in on the rules of the
game. It's not just your average racing game but
instead on water, you have to navigate yourself
around buoys. You go right around the red ones
and left around yellow ones and you can only miss
a maximum of five buoys before you are
disqualified. The buoys add a lot of strategy to
the game, even though they calve you a path to
follow in the water that doesn't mean you have to
follow it exactly, you could miss at maximum four
buoys to cut corners and gain distance from the
racers behind you.
A new feature added since
the N64 version is the ability to use a speed
boost after you've correctly passed five buoys.
Using a boost can either make or break you, I
usually use boosts on straights or not at all
because if you try and go around a sharp turn
while boosting or accidentally clip something you
go flying off your jet ski and are almost
guaranteed to lose the race. Which brings me to
the difficulty - this game is hard! On the expert
course you have to come in the top three on
almost every race and the AI seem to cheat worse
than in Mario Kart 64! When you're taking tight
corners around all your memorized buoys
someone'll come and ram you right into a rock and
while you're climbing back on your jet ski
everyone will overtake you, and on expert that's
almost certain last place.
The racers themselves are
very well designed and all have there own theme
music, commentator and styles. Nigel Calver has
the best turning in the game while Ricky
Winterborn can do the best stunts for example. My
personnel favourite is Nigel Calver because you
don't need speed if you can tightly turn around
the buoys and know your way around the course,
you're also less likely to crash with him which
is a necessity.
This game has got one hell
of a kicking soundtrack, it's a healthy mix or
rock, techno, acoustic guitar (Aspen Lake, oh
yes) and there's even a bit of normal tune driven
Nintendo music in there. This game has something
for everyone and does wonders on a surround sound
system, definitely one of the better game
soundtracks to come out of Nintendo. The sound
effects are great too, all the menus are sounds
of water droplets hitting the water and the
sounds of the waves crashing during the game is
juts unbeatable, NST must have spent two weeks
living on a boat to record all these water
sounds.
The graphics are actually
quite average, the character models are nice and
all the clipping problems from E3 seem to have be
fixed but the waves are only occasionally
amazing. The physics of the water is what is
truly amazing, the water realistically crashes
against objects and is actually affected by your
jet ski carving through it, rather than just
putting some kind of frothing animation behind
the jet skis. The waves add a lot of problems to
the game that you wouldn't have found otherwise,
for example if you stay behind other jet skis
you'll get knocked about by the waves they cause.
A really impressive aspect of the water is how it
is completely different in every course. Aspen
Lake has calm water that starts to quite
violently bob up and down when you go screaming
through it where as Southern Island has quite
huge waves at times, screenshots of it in a
thunder storm have often been mistaken for
'Tsunami Mode'!
The weather is another
physics wonder in motion. There's a total of five
different weather conditions: sunny, cloudy,
cloudy/rainy, raining and thunder storm.
Obviously thunder storm is the most impressive
with the rain crashing down on the water creating
ripples, a really big water height with most
obstacles underneath the water, huge waves
crashing all the over the place, lightning
lighting up the clouds in the sky and to add to
all that the lightning sometimes strikes the
course creating new obstacles! In Aspen Lake on
the last lap lightning strikes a tree and it
falls onto the lake taking up most of your space
so you have to be quick to dodge it. In the main
tournament mode you can actually choose the order
you race each course but you cannot choose the
weather conditions, they are random each time you
start a tournament. This adds more strategy to
the game, some levels are harder to beat in
certain weather conditions than others, so
picking the right track for the right weather is
important.
The tricks are back from
the standard summersault to a barrel roll. This
time depending on which trick you do you can add
to your turbo meter and get extra turbos to use
during a race. Unfortunately most tricks slow you
down so that you can get over taken easily and if
you go up a ramp without doing a stunt you will
slow down even more. The stunt mode is quite fun
though especially in 4-player, watching someone
screw up in a replay can cause a lot of laughter
followed by violence.
Overall
Andy Robinson: I had more fun out of Waverace:
Blue Storm than any other launch title. It is a
very solid game and has a lot of options and
modes to keep you busy. It's still just a racing
game though, so don't expect to find yourself
playing it in the early hours of the morning.
    
Review written
by Andy
Robinson
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