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Starfox Assault
The Starfox series has been a bit up in the air the past
few years, it made a change of direction when Shigeru Miyamoto suggested to Rare
that they use the Starfox franchise on their N64 to Gamecube pilgrim 'Dinosaur Planet', Starfox Adventures was born.
Now we've got Starfox Assault, a Nintendo/Namco collaboration in which you'll
spend most of your time running around on foot and memories of a pure on-rails
shooter in the sky will be long forgotten.
Alas, I am again blowing things out of all proportions.
Namco have switched things around a bit and Starfox Assault has a more
open-ended approach compared to it's previous instalments. Most of the game's
mission mode will have you running around on foot shooting enemies then jumping
into a landmaster tank or an arwing, taking the fight to the skies. Fear not,
the game still has a number of missions in its sadly rather short single player
campaign that are what you'd actually want from a Starfox title: the linear
on-rails arwing missions we know and love from the previous games. While these
air/space battles are definitely enjoyable there's nothing here you haven't seen
in Starfox 64, infact some of the missions seem to be copied from the N64 game.
The land missions are a further step down the ladder, they lack any polish that
is present in the air/space missions and while perhaps they are an attempt at
bringing something a little new to the franchise they still feel stuck on to the
rest of the game.
The free-roam stages are a new addition, as I mentioned
earlier unlike Starfox 64 players can now run around shooting enemies on foot
then jump into a landmaster tank or an arwing at will. A 'might gauge' is
displayed at the top of the screen to show the power of the enemy forces in the
skies, when this metre fills up you'll need to stop what you're doing and hop
into an arwing to go and help your wingmen up in the skies. Don't worry if you
forget to check your might gauge however - Slippy or Falco are bound to have a
good moan to let you know how much they suck at flying, the Starfox team feel
all but useless in Starfox Assault and seem present only for you to rescue them,
where as in Starfox 64 losing one of your wingmen could make the mission alot
harder.
The story is unfortunately really quite awful. Obviously
you're not going to expect much from a game which stars humanoid frogs and
rabbits but Namco really have made this game feel like cheap third party
shovel-ware, at least Starfox 64 had it's Star Wars influences and you actually
felt like you were in battles. Starfox Assault's new bad guys are the Apparoids,
robotic bug creatures who I cant quite figure out. These make for some really
boring generic ground enemies. Starfox 64 was a game on primitive hardware
compared to the Gamecube and yet it's cinematic presentation make it a more
impressive game than this sequel made eight years later. Remember the level in
Starfox 64 which had you dog fighting ships whilst their giant Independence Day
style mother-ship prepared to fire? You will find nothing that compares to that
in this game. Also gone are the noisy violent explosions which sent your
rumble pack mad, the explosions in Starfox Assault barely even set the force
feedback off! It's crazy to think that this is the sequel to the first modern
console game with force feedback.
Those of you who are advocates of the game are now
probably shouting at your computer monitors due to my suggestion that Starfox 64
is a more impressive game than 'Assault. I digress, Starfox Assault definitely
has it's moments. The first mission puts you in a giant space battle, there are
hundreds of ships on screen, explosions light up space and waves of attack ships
come at you from every direction. This is definitely a very pretty level,
there's lots of action going on and the game is running at a solid 60fps, it
just has none of the cinematic presentation and set-pieces present in the N64
classic. Star Wars: Rogue Leader is a much more visually impressive game and
would you believe that it's almost four years old?
I have to admit though, when Starfox Assault works (and by
works I mean, normal Starfox-style air missions) I find it much more enjoyable
than the aforementioned Star Wars game. It doesn't matter where it was copied
from or how many times I do it, I still get a hell of alot of fun out of
navigating my ship through hundreds of giant asteroids, blasting them to pieces
and breaking in emergency to dodge two particularly large asteroids as they
smash into each other in front of me. The bosses are uninspired but that doesn't
matter, because they're still fun to battle against - finding their weaknesses
and exploiting them is still as satisfying as ever. Although I do wonder how
long they can get away with putting the Andross boss into every game.
The game is presented well, although you could wonder what
the hell Namco were working on for all the years this game was in development
you can't falter them for creating some impressive visuals with a solid 60fps
frame rate. I do really like the visual style of the game, everything is very
colourful and futuristic looking. The ground missions as always are a different
story, Starfox Adventures although to be fair one of the most impressive looking
games this generation, from a very talented developer, is infinity more visually
pleasing than 'Assault. Again, that's almost a three year old game as well. Some
of the voice work will make you cringe, but that's nothing new for a Starfox
game, however the soundtrack is truly something special. I don't know if a real
orchestra was used for the music but is certainly sounds like it, the retooled
themes from Starfox 64 are simply brilliant and sound straight out of the live
music concerts Nintendo sometimes do.
The multiplayer mode is definitely where Starfox Assault
shines. The multiplayer mode in Starfox 64 felt tacked on and the massive
amounts of fog definitely didn't help in tracking down your friends as you flew
around aimlessly, hoping to bump into them. I've had lots of fun with 'Assaults
multiplayer mode, the games feels almost built for it. It's based on the
free-range missions in the single player game, you can run around on foot
blasting away, then you can hop into a landmaster tank for a bit of extra power
or jump into an arwing and take it to the skies. The arenas are simple and
there's a lack of inventiveness but there's certainly fun to be had in the
multiplayer.
Overall
Andy Robinson: While still a rather fun game
Starfox Assault lacks both a compelling game experience and a long one. Starfox
Assault is at it's best when you take to the skies in your trusty Arwing for an
N64 style on-rails mission, unfortunately the generic ground missions greatly
outnumber the air ones which will upset alot of people looking for more Starfox
64 style action. The main game can be finished in a single sitting and apart
from the pretty good Multiplayer mode 'Assault has none of the replayability the
N64 classic had in abundance. There's fun to be had here however, definitely
worth a rent.
    
Review written by Andy
Robinson
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