Miyamoto Shrine > Nintendo
Gamecube > Super Smash Bros. Melee Review
You could have said that
Nintendo was caving in to it's fans demands when
it first debued Super Smash Bros. in 1999,
because before that date anyone would have told
you there wasn't a chance in hell that a game
would be created in which Nintendo mascots kick
the snot out of each other. It did sound fun
though, and it was.
The sequel basically
corrects all the faults that the first game had,
one of the things I hated about the game was the
terrible graphics. Smash Bros. came in the middle
of the N64's life and was full of terribly blocky
characters and 2D power-ups. Of course Melee has
fantastic graphics that add tons to the game, for
the first time we can play a game in which the
characters can be seriously compared to the
advertising renders.
The game isn't just the N64
version with better graphics however, it has
loads of new game modes including 'coin mode'
where players collect coins by beating the money
out of other players and the player with the most
coins wins. Hal Labs have added a whole selection
of other modes such as tiny mode, giant mode,
lightning (fast) mode, slow mode, HP mode and
loads of others. It kind of brings the N64
version's two fighting modes to shame.
Smash Bros. Melee also has
loads of new (totally 3D) power-ups to spice
things up a bit. There's the bunny hood from
Majora's Mask, Mr. Saturn from Earthbound, a
mushroom from the Mario series, a freezie from
Ice Climbers and plenty more. The Japanese
version even features proximity mines and
cloaking devices from Perfect Dark! (in the US
version they were changed and come from a
"top secret" game)
Of course all these new
modes and items don't matter if there arent
any new characters to play with and Nintendo have
added alot more than I would have expected them
to. There's the two Ice Climbers from the old NES
classic (check it out in Animal Forest +),
Bowser, Shiek/Zelda, Peach (Princess Toadstool)
and nine (yes, nine) secret characters that I wont
mention. There's a great diversity in the games
that they're from but I'm rather disappointed
that Captain Olima (Pikmin) and Banjo &
Kazooie (Banjo-Kazooie) haven't made appearances.
The new arenas are much
better than the old ones, they look much better
and they have ten times more interactivity. In
the Metroid level you can smash all the platforms
off by attacking them, in the Mario level you can
make platforms appear by headbutting blocks, in
the Rainbow Road level you actually have to keep
moving while the stage falls apart around you!
Sadly SSB: Melee is like
all sequels to great games, you've played the
first so much that the second lasts you less than
half as long. The same thing happened with
Perfect Dark because of how much everyone had
played Goldeneye. The game speed has been
increased to create more mayhem, while then Hal
labs keep the block moves and add dodge moves is
anyones guess, you have to be Jesus Christ
to actually use the dodge button at all and the
block was already useless.
A nice gimmick added to the
game is the trophy mode, you can collect trophies
by putting the coins you have collected into a
lottery for them. You can collect coins by
playing the 1-player game and also playing lots
of multi-player matches. When you complete
certain things in the game you will be given a
trophy, for example when you unlock the second
Earthbound level you get given a flying saucer
trophy. The trophies are very well made 3D models
and are a welcome addition to the game.
Overall
Andy Robinson: Unlike the first 'Melee
has alot of appeal if you're just going to be
playing it on your own, but if you and your
friends played the first game to death then
consider 'Melee as a expansion pack of the first
game, because it will not last you as long.
    
Review written
by Andy Robinson
<< Go Back to
Miyamoto Shrine
Missed an Update? Click here!
Bored? Hit the
Forums!
|