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Kirby Air Ride Review
Kirby Air Ride has been in development for years, it was
originally an N64 launch game but was cancelled shortly after for unknown
reasons. I'd like to say that the re-vamp or 'Air Ride for Gamecube is more the
welcomed but to be honest Nintendo couldn't have chose a worse time to release
it. Nintendo's two biggest racing franchises F-Zero and Mario Kart are being
released at virtually the same time as 'Air Ride and in comparison to these two massive
games Kirby isn't even going to get a second look.
Kirby Air Ride is made up of three main game modes: Air
Ride, Top Ride and City Mode. Air Ride is your basic racing mode, Top Ride is a
Micro Machines style frantic top-down racer and City mode is a
multiplayer-geared collection of mini-games.
In Air Ride you race through courses against 3 opponents.
There's 8 tracks to choose from each in the bog standard platform game
locations: a desert track, an ice track, a volcano track, a grass track etc.
Each player is a different colored Kirby, you can unlock different colors and
even different characters later in the game though. When you start a race you
choose a star to ride on, each star has different properties like fast
acceleration, fast top speed, good air glide etc. This adds strategy to the
racing as a star with a high top speed but bad turning will do great on a relatively
straight course but terribly on a course with alot of turns, because of this
you'll find yourself changing stars all the time rather than just sticking with
the same one for every course.
| Eating
An Enemy |
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There's been alot of controversy over HAL's decision to
make the game controlled by just the A button. Kirby accelerates by himself
without the push of any button while the A button is used to eat enemies, boost
and press switches. I don't see any problem with this, in most racing games
you're just holding down the accelerator so why not make it automatic? Kirby can
use a small boost by charging up with the A button, this will slow you almost to
a holt in the process so it's only useful for drifting around corners and bends.
The enemies wondering around the race courses can be eaten by Kirby so that you
can use the enemy's abilities. However alot of the abilities are useless in any
racing mode, fire balls that don't slow enemies down at all and only travel 1
foot in front of you are particularly useless for example. When you use your abilities
you slow down slightly because of the boost charge as well, so that
makes them even more un-wise to use. The only thing that's going to win you the
race is clever Star selection and good use of boosts/shortcuts.
One complaint about racing though: they've made the game a
little too easy to play. As well as accelerating automatically the
courses are designed so that there are no sharp corners and the curved edges of
the track will move the way the star is facing. As a test I setup a race against
three computer opponents on the grass course and turned my Wavebird off. I
didn't touch the pad once. Not only did I finish all three laps, I came
third. Later I was in free-range mode trying to do 50 laps of a course to unlock
something, I decided to leave the pad on the side and go and do something else
whilst my racer was following the wall along and completing laps. When I came
back I had beaten my own personal record on the course. I tried myself
and I couldn't beat it! I had beaten my personal best by over three seconds
but putting the pad on the floor and walking away. Some of the courses need
adjusting.
| RC
Pro-Am Memories |
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Top Ride is a frantic top-down race mode. You can choose
from two different star types, on which rotates to the direction you press the
control stick automatically and one that has to be turned manually. The tracks
are fairly small and can be lapped in about 20 seconds but they're also much
more interactive than the normal Air Ride tracks, bridges can be collapsed,
bombs can be knocked down from trees, waterfalls can be used to trap opponents
and much more. Rather than having enemies cluttering the courses power-ups are
laid out on the track for you to pick up and they're much more effective than
the ones in Air Ride mode, you can pick up a drill to knock your opponents out
of the way, there's a jet to make you travel faster, bombs that can be dropped
behind you and massive lightning clouds that electrocute your opponents. Don't
expect to be playing this much on your own unless you're a big fan of retro
top-down racers.
City mode is a bit confusing but fun none the less. You're
placed in a huge city hub with your 3 opponents and you must collect various
power-ups to win, the person with the most at the end of the round wins. The
city is very well designed, it's located in the center on an island surrounded
by water, around the city are volcanoes, forests, mountains and all sorts of
buildings. You're basically left to do your own thing, you can fly around the
huge city and explore all you like. You can even jump off of your star by
pressing A and back on the control stick, you can then run and jump around like
in Smash Bros. Melee, if you find one of the various stars littered around the
place you can jump onto them and fly around again. If you so wish you can also
attack your opponents with some of the various power-ups around the city, you
can destroy their star and make them drop the power-ups they've collected so
that you can steal them. Randomly, various events occur such as a giant bird
attacking the city or asteroids raining down from the sky. After the main city
trial round is over (it lasts 5 minutes) you're placed into a mini game before
starting another city trial round. The mini games are Smash Bros. style
"who can fly the furthest/jump the highest?" type affairs. Lots of multiplayer
fun here.
| Choosing
a Star |
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The game is based heavily on unlockables, there's over 120
items to unlock including new characters, new stars, music for the sound test
and new Kirby colors. The unlockables are presented in a large grid, whenever
you set a new record on a track/mini-game a green square will be placed on the
grid revealing gray squares around it which will tell you how to unlock the particular
items. Items are unlocked in a similar fashion to Smash Bros. Melee, by beating
certain times on time trial mode, racing tracks a certain number of times and
completing goals such as doing 50 laps on a track in free-range mode.
HAL salvaged everything they possibly could for Kirby's
Air Ride from Super Smash Bros. Melee. Menu sounds, Kirby models, textures and
music tracks can all be recognized from Smash Bros. Hell, they even used the
same font for the menus! This is more than welcomed however, as Smash Bros Melee
was brilliant presented and so is Kirby's Air Ride. The tracks in the game are basically
extended Smash Bros. arenas graphics-wise. The Kirby models are perfectly
rounded, the worlds are presented in a cartoon style reminiscent of Zelda: The
Wind Waker. No complaints here.
The Music is excellent as you'd expect from the developer
of Smash Bros. Melee. Lots of old school Kirby tracks in an orchestrated fashion
are here for your pleasure, and you guessed it: the sound effects are all the
same from Smash Bros Melee. If it ain't broke don't fix it.
I haven't had a chance to try LAN mode out but from what
I've seen it runs flawlessly. If you've got friends with Gamecubes and broadband
adaptors you can hook your cubes together with Ethernet cables and play
multiplayer each with a full screen. Unfortunately you can still only play with
four players max, but the tracks are two small for any more players anyway.
Overall
Andy Robinson: Kirby Air Ride is a very love or
hate affair. You're going to hail it game of the year or worst game ever.
There's not much here in the way of content as Air Ride only has 8 tracks and
only one of those has to be unlocked, the game's very heavily based on
replayability and unlockables. The controls are very simple and the game has
obviously been modified so that it can be played by everyone, rather than hinder
the gameplay this actually moves the focus on to trying to cut a few seconds off
of your lap times and beating you're best scores, of course the ease of use also
makes this a killer multiplayer title in the style of Super Monkey Ball, Kirby
Air Ride is definetly geared more towards multiplayer and is also the first
Gamecube title to include LAN play! If you think you'll like it you probably
will, if you're unsure give it a rent. This game has certainly kept me more than
occupied until F-Zero arrives.
    
Review written by Andy
Robinson
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