Nintendo Gamecube > The
Console

Tech Specs:
MPU("Microprocessor Unit")* Custom IBM Power PC
"Gekko"
Manufacturing Process 0.18 micron IBM Copper Wire Technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision: 32-bit Integer & 64-bit Floating-point
External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI: Custom ATI/Nintendo "Flipper"
Manufacturing Process: 0.18 micron NEC Embedded DRAM Process
Clock Frequency: 162 MHz
Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
Embedded Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth: 10.4GB/second (Peak)
Main Memory Bandwidth: 2.6GB/second (Peak)
Pixel Depth: 24-bit Color, 24-bit Z Buffer
Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
At
first glance the system is bigger than everyone
has hyped it up to be, it looks huge when you put
it on a shelf. It's smaller in width and length
than a Dreamcast but three times the size in
height! It's the exact height of a can of coke
and exactly half the size of a PS2 in length.
This system was really designed to be moved which
is why Nintendo conveniently added a handle, it
seems to be made of hard plastic and is very
strong, I've actually carried it with my little
finger before now.
One
of the cool things about the system is the eject
button that obviously ejects the disks. It has a
shiny sticker on it that says "push
here" and I have found myself pushing it for
the pure joy of ejecting disks, my friends in
particular found it pretty cool. Which brings me
to the disks themselves, they're the size of a
Gameboy color cart and are very durable as they
were intended to be used by small children
without snapping in half and catching on fire.
It seems Nintendo have
tried to make the system as much like their
previous cart based systems as possible. Unlike
the other CD systems out the Gamecube actually
has a reset button that resets the game without
turning the system off or replaying the boot
movie. Believe it or not, it dosn't screw up the
memory card either (hello Dreamcast).
Another cool feature the
Gamecube has is the lid open protection feature.
If you happen to open the Gamecube's lid by mistake the Gamecube will
prompt you to shut the
lid and will load the game back up where you
left. This machine is child proof!
The AV output on the
Gamecube is exactly the same as the N64's and the
SNES's so it was pretty smart for Nintendo to
only sell AV cables individually and not bundle
them with the actual console. The USA Gamecube
will have AV cables with the console so don't
worry if for some reason you are reading this
website and don't own any Nintendo systems.
The actual plug adaptor
dosn't go inside the console like it did with the
N64, this time around a big block is in the
middle of the plug cable. Most people say it is
huge but really they don't know how lucky they are as I have another block
which is twice the size on the end of my cable
(voltage transformer).
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