For 3D adventure and
platforming it's hard to top Super Mario 64, the game that launched the Nintendo
64 and was called the greatest game of all-time by many respected industry
sources. For the Nintendo DS the game is not only being ported entirely, but is
being upgraded to include wireless multiplayer games as well as many surprises
throughout. In multiplayer, characters including Luigi, Wario, and Yoshi are
playable. Due to the innovation of the DS (including two screens, wireless play,
and a touch screen) Mario's gameplay and controls have changed, sometimes
dramatically.
Controlling Mario and friends is surprisingly
good considering the directional pad replacing the analog stick, but simply
nowhere near as good as having the N64 controller in your hands. The main
difference we had trouble adapting to was the use of the Y button to run,
something done simply by pushing the analog stick further on the console
version. The analog stick will be sorely missed. Mario's flight controls have
been improved, making it easier for players to get to the highest part of a
level for a bird's eye view, which is still extremely cool.
The visuals of Super Mario 64x4 were
impressive by portable standards, but noticeably lacking in comparison to the
Nintendo 64 version. On the other hand, character models have been updated to
reflect the latest versions of our 3D Mario friends. The hills and backgrounds
are large, simplified polygons and there are obvious rough spots throughout.
Some of these issues will be remedied since the game is in early production, but
the graphical limitations of the hardware seem to be fairly obvious.
The touch screen was used as a map throughout
the demo, and touching any part of the map would put the camera there, allowing
players to scope out an area before they get there. It's a very powerful
feeling, being able to put eyes instantly on any part of your virtual world, a
feature that could very easily take this version of Mario 64 to the next level
if implemented properly into gameplay.
It will be very exciting to have a final
version of SM64x4 and see what Nintendo chose to do with one of their all-time
greatest games on the most innovative piece of hardware to come from videogames
in many years. This is an exciting combination that will hopefully end with
cheer and applause rather than disappointment and jeers. Only time will tell.