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Kirby: Canvas Curse
Since the
Nintendo DS launched last year it has had a reception of much cynicism, like
most of the industry we have watched the DS with a cautious eye over the last 12
months. Fortunately, much to our pleasant surprise the Nintendo DS has turned
out to be a great success. A fantastic E3 showing and an abundance of quality
titles already released have us convinced that the handheld is just as fresh and
fun to use as Nintendo hyped it up to be.
The future
for DS looks golden but the real meat of its titles is already here. Kirby:
Canvas Curse is a surprise hit – it’s fun, original and yet simple enough for
anyone to pick up and play. Where the DS is concerned, this is just what the
doctor ordered.
Kirby: Canvas
Curse is a platformer requiring only the stylus to play, due to the Canvas Curse
Kirby has lost the use of his legs which means you’re going to have to slash,
tap and scratch your way through levels that aren’t totally unfamiliar from
Sonic the Hedgehog style “courses.” Unlike the arcade-like experience of Yoshi
Touch & Go Canvas Curse is much more complete platforming experience with all
the length, bosses and mini games you would expect from the genre.
In his new
spherical form Kirby rolls along the environments as a normal ball would, things
only start to take off when the player starts interacting with the world using
the wonders of touch screen technology. A simple tap on Kirby will cause him to
dash, useful for speeding up hills or smashing into enemies. However the real
fun part about controlling Kirby is in the “rainbow roads” which you can paint
anywhere on-screen using the stylus, if Kirby rolls onto one of your painted
lines he will follow it along wherever it guides him. You can also protect Kirby
from harm by drawing vertical lines which act as walls, preventing him from
falling off of ledges or even blocking enemy projectiles.
The game is
divided up into “worlds” in typical platformer fashion, each of the many
obviously themed worlds are segmented into three different levels. The levels
are inhabited by all the familiar enemies which inhabited previous Kirby games,
you can defeat the cute little nasties by dashing into them or stunning them
with a tap from the stylus and simply letting Kirby run into them. The
occasional enemy warrants special powers that Kirby can posses, again – as you
would expect from previous Kirby games. The tyre enemy will let Kirby speed
around, the electric enemy will let Kirby fire electricity, the brick enemy will
let Kirby turn into a brick and so on.
At the end of
each world you’re presented with a choice of three boss battles, which are more
like touch-screen mini games than the type of boss fight you would expect. Each
of these boss battles are unique and will unlock various new games modes when
you’ve played them for a certain amount of time, one of the boss battles
challenges you to draw various items from the Kirby universe before the time
runs out, whilst another boss battle is an on-rails racing mode where you must
guide Kirby into power-ups to increase his speed. Each of these boss mini-games
increase in difficulty when you next encounter them after successful completion.
Also at the
end of each level you’re challenged with a fun little mini game typical of HAL
Labs’ game design. You must dash along a stretch of track and then up a ramp,
using the stylus to draw a final line to help you travel as far as possible
across the course. You will be rewarded in stars (the games collectable item)
for the distance you travelled and for breaking your top record.
There’s a
whole lot more to Kirby: Canvas Curse than I’ve mentioned thus far, there is a
whole wealth of replay value to be discovered. Hidden in each level is a coin
which you can use to purchase extras such as music tracks and new moves for
Kirby. The game also sports a few interesting game modes to hold your attention,
Time Trail expectedly challenges you to race to the end of a level without the
use of a map, whilst Line Trial is even more tricky, setting you the same
challenge with only a set amount of paint fluid.
Overall
Andy Robinson:
Kirby: Canvas
Curse is one of the many unique games beginning to appear on the Nintendo DS
which truly could not work without the touch screen technology. Anyone can find
child-like enjoyment from simply sketching on the touch screen, whilst the
accessible nature of the games design helps Canvas Curse’s pick-up-and play
appeal. The game may not push the second screen or network functionality but
this doesn’t matter; it is still a terribly fun and creative game experience
which we would recommend to anyone willing to pick up a DS.
    
Review written by Andy
Robinson
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